ftz 0.0.1
Fast, reproducible floating-point arithmetic
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config.h
1#pragma once
2// The arithmetic policy is fixed for a complete library/shader build.
3#ifndef FTZ_FP32_HARDWARE_FTZ
4#define FTZ_FP32_HARDWARE_FTZ 0
5#endif
6#if FTZ_FP32_HARDWARE_FTZ != 0 && FTZ_FP32_HARDWARE_FTZ != 1
7#error FTZ_FP32_HARDWARE_FTZ must be 0 or 1
8#endif
9
10// SPDX-FileCopyrightText: 2026 Edward Kmett <ekmett@gmail.com>
11// SPDX-License-Identifier: BSD-2-Clause OR Apache-2.0