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ftz shaders 0.0.1
HLSL 2021 interface
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Shader polynomials and range reduction for exp, expm1, sine, cosine, and damping gain. More...
#include "ftz/config.h"#include "ftz/math/float.h"#include "ftz/math/exp_coefficients.h"Go to the source code of this file.
Shader polynomials and range reduction for exp, expm1, sine, cosine, and damping gain.
Definition in file math.h.